![]() ![]() If you do get really hurt though, your health actually regenerates quite fast. Thankfully, the bullet time ability recharges fairly quickly so you can try to spend most of your time in this mode. Maybe a closer analogy is watching a film sequence with every other frame removed so that it feels faster and more frenetic (see the opening of Mad Max Fury Road do this). So there's this kind of "staccato" rhythm to the kills while in bullet time that feels nice. I think there is also a bit of "aim assist" while you're in this mode because I've noticed that my gun snaps directly to the nearest enemy in my view once I kill the enemy I was shooting. It does this thing where the action "speeds up" and "slows down" based on whether or not you are currently shooting when you aren't shooting, the world moves in slow motion but when you are, it's like the world speeds up to show the immediate effect of your shooting so there's this amplified and exaggerated effect of enemies reacting strongly to your shots. Something I like about the shooting is that the bullet time ability is a bit different than your average slow-mo shootout. Gunplay is a mixed bag gun handling and shooting feels nice and 'juicy' with the 'Combat Breaker' (bullet time) ability but shooting at enemies does not feel good at all (actually reminds me of the Uncharted games where the shooting sucks ass). Storytelling is wack and actually reminiscent of Remedy's past titles (of course) with lots of strange visions/flashbacks. I was curious how much the game changes after the first hour and it doesn't change at all. I just finished the Operation Catalyst campaign for CrossfireX in about 2 hours and 48 minutes (based on Xbox gaming tracking)
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